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openTRI 0.1
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Data Structures | |
| union | triMat3 |
| 3D (3x3) Matrix More... | |
| union | triMat4 |
| 4D (4x4) Matrix More... | |
Typedefs | |
| typedef union triMat3 | triMat3 |
| 3D (3x3) Matrix | |
| typedef union triMat3 | triMat3f |
| typedef union triMat4 | triMat4 |
| 4D (4x4) Matrix | |
| typedef union triMat4 | triMat4f |
Functions | |
| triMat4f * | triMat4Identity (triMat4f *a) |
| Make a matrix identity. | |
| triMat4f * | triMat4Zero (triMat4f *a) |
| Make a matrix zero. | |
| triMat4f * | triMat4Copy (triMat4f *a, const triMat4f *b) |
| Copy a matrix. | |
| triMat4f * | triMat4Mul (triMat4f *a, const triMat4f *b, const triMat4f *c) |
| Matrix multiply (a = b*c). | |
| triMat4f * | triMat4Inv (triMat4f *a, const triMat4f *b) |
| Invert a matrix. | |
| triMat4f * | triMat4Trans (triMat4f *a, const triMat4f *b) |
| Transpose a matrix. | |
| triFloat | triMat4Det (const triMat4f *a) |
| Calculate matrix determinant. | |
| triFloat | triMat4Trace (const triMat4f *a) |
| Calculate matrix trace. | |
| triVec4f * | triMat4Apply (triVec4f *a, const triMat4f *b, const triVec4f *c) |
| 4x4 Matrix-Vector multiply (a = b*c). | |
| triVec4f * | triMat4Apply3 (triVec4f *a, const triMat4f *b, const triVec4f *c) |
| 3x3 Matrix-Vector multiply (a = b*c). | |
| triMat4f * triMat4Identity | ( | triMat4f * | a | ) |
Make a matrix identity.
Matrix will contain the following after call:
| 1.0 0.0 0.0 0.0 |
| 0.0 1.0 0.0 0.0 |
| 0.0 0.0 1.0 0.0 |
| 0.0 0.0 0.0 1.0 |
| a | - Pointer to destination matrix |
| triMat4f * triMat4Zero | ( | triMat4f * | a | ) |
Make a matrix zero.
Matrix will contain the following after call:
| 0.0 0.0 0.0 0.0 |
| 0.0 0.0 0.0 0.0 |
| 0.0 0.0 0.0 0.0 |
| 0.0 0.0 0.0 0.0 |
| a | - Pointer to destination matrix |
| triMat4f * triMat4Copy | ( | triMat4f * | a, |
| const triMat4f * | b ) |
Copy a matrix.
| a | - Pointer to destination matrix |
| b | - Pointer to matrix to be copied |
| triMat4f * triMat4Mul | ( | triMat4f * | a, |
| const triMat4f * | b, | ||
| const triMat4f * | c ) |
Matrix multiply (a = b*c).
| a | - Pointer to destination matrix |
| b | - Pointer to first input matrix |
| c | - Pointer to second input matrix |
| triMat4f * triMat4Inv | ( | triMat4f * | a, |
| const triMat4f * | b ) |
Invert a matrix.
Full Inverse. For orthogonal matrices, triMat4Trans does the same.
| a | - Pointer to destination matrix |
| b | - Pointer to matrix to be inverted |
| triMat4f * triMat4Trans | ( | triMat4f * | a, |
| const triMat4f * | b ) |
Transpose a matrix.
| a | - Pointer to destination matrix |
| b | - Pointer to matrix to be transposed |
| triFloat triMat4Det | ( | const triMat4f * | a | ) |
Calculate matrix determinant.
| a | - Pointer to source matrix |
| triFloat triMat4Trace | ( | const triMat4f * | a | ) |
Calculate matrix trace.
| a | - Pointer to source matrix |
| triVec4f * triMat4Apply | ( | triVec4f * | a, |
| const triMat4f * | b, | ||
| const triVec4f * | c ) |
4x4 Matrix-Vector multiply (a = b*c).
| a | - Pointer to dest vector |
| b | - Pointer to source matrix |
| c | - Pointer to source vector |
| triVec4f * triMat4Apply3 | ( | triVec4f * | a, |
| const triMat4f * | b, | ||
| const triVec4f * | c ) |
3x3 Matrix-Vector multiply (a = b*c).
Vectors are treated as 3D Vectors and the matrix as 3D matrix. This is useful if you only want to rotate a vector by the 4x4 Matrix (no translation).
| a | - Pointer to dest vector |
| b | - Pointer to source matrix |
| c | - Pointer to source vector |