Set mask for which bits of the pixels to write.
Set mask for which bits of the pixels to write
- Parameters
-
mask | - Which bits to filter against writes |
- Note
- The representation of the mask is in the format 0xAABBGGRR: 1-bits prevent writes to that bit, 0-bits allow writes.
-
If you have a draw format using less than 8 bits per channel, you need to mask the higher bits as less significant bits aren't used. a draw format of GU_PSM_5650: sceGuPixelMask(0x00000000); // All channels writable sceGuPixelMask(0x0000FCF8); // Only Blue (+Alpha) writable sceGuPixelMask(0x00F800F8); // Only Green (+Alpha) writable sceGuPixelMask(0x00F8FC00); // Only Red (+Alpha) writable