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PSPSDK 2025-10-12
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Data Structures | |
| struct | SceKernelLoadExecParam |
| Structure to pass to loadexec. More... | |
Functions | |
| int | sceKernelRegisterExitCallback (int cbid) |
| Register callback. | |
| void | sceKernelExitGame (void) |
| Exit game and go back to the PSP browser. | |
| int | sceKernelLoadExec (const char *file, struct SceKernelLoadExecParam *param) |
| Execute a new game executable, limited when not running in kernel mode. | |
| void sceKernelExitGame | ( | void | ) |
Exit game and go back to the PSP browser.
Referenced by _exit().
| int sceKernelLoadExec | ( | const char * | file, |
| struct SceKernelLoadExecParam * | param ) |
Execute a new game executable, limited when not running in kernel mode.
| file | - The file to execute. |
| param | - Pointer to a SceKernelLoadExecParam structure, or NULL. |
| int sceKernelRegisterExitCallback | ( | int | cbid | ) |
Register callback.
| cbid | Callback id |