Go to the source code of this file.
◆ PSP_CODEC_AAC
#define PSP_CODEC_AAC (0x00001003) |
◆ PSP_CODEC_AT3
#define PSP_CODEC_AT3 (0x00001001) |
◆ PSP_CODEC_AT3PLUS
#define PSP_CODEC_AT3PLUS (0x00001000) |
◆ PSP_CODEC_MP3
#define PSP_CODEC_MP3 (0x00001002) |
◆ sceAudiocodecCheckNeedMem()
int sceAudiocodecCheckNeedMem |
( |
unsigned long * | Buffer, |
|
|
int | Type ) |
◆ sceAudiocodecDecode()
int sceAudiocodecDecode |
( |
unsigned long * | Buffer, |
|
|
int | Type ) |
◆ sceAudiocodecGetEDRAM()
int sceAudiocodecGetEDRAM |
( |
unsigned long * | Buffer, |
|
|
int | Type ) |
◆ sceAudiocodecInit()
int sceAudiocodecInit |
( |
unsigned long * | Buffer, |
|
|
int | Type ) |
◆ sceAudiocodecReleaseEDRAM()
int sceAudiocodecReleaseEDRAM |
( |
unsigned long * | Buffer | ) |
|