19#if defined(__cplusplus) 
   24#define GU_PI                   (3.141593f) 
   33#define GU_LINE_STRIP           (2) 
   34#define GU_TRIANGLES            (3) 
   35#define GU_TRIANGLE_STRIP       (4) 
   36#define GU_TRIANGLE_FAN         (5) 
   40#define GU_ALPHA_TEST           (0) 
   41#define GU_DEPTH_TEST           (1) 
   42#define GU_SCISSOR_TEST         (2) 
   43#define GU_STENCIL_TEST         (3) 
   45#define GU_CULL_FACE            (5) 
   48#define GU_CLIP_PLANES          (8) 
   49#define GU_TEXTURE_2D           (9) 
   50#define GU_LIGHTING             (10) 
   55#define GU_LINE_SMOOTH          (15) 
   56#define GU_PATCH_CULL_FACE      (16) 
   57#define GU_COLOR_TEST           (17) 
   58#define GU_COLOR_LOGIC_OP       (18) 
   59#define GU_FACE_NORMAL_REVERSE  (19) 
   60#define GU_PATCH_FACE           (20) 
   61#define GU_FRAGMENT_2X          (21) 
   62#define GU_MAX_STATUS           (22) 
   65#define GU_PROJECTION           (0) 
   71#define GU_TEXTURE_SHIFT(n)     ((n)<<0) 
   72#define GU_TEXTURE_8BIT         GU_TEXTURE_SHIFT(1) 
   73#define GU_TEXTURE_16BIT        GU_TEXTURE_SHIFT(2) 
   74#define GU_TEXTURE_32BITF       GU_TEXTURE_SHIFT(3) 
   75#define GU_TEXTURE_BITS         GU_TEXTURE_SHIFT(3) 
   77#define GU_COLOR_SHIFT(n)       ((n)<<2) 
   78#define GU_COLOR_5650           GU_COLOR_SHIFT(4) 
   79#define GU_COLOR_5551           GU_COLOR_SHIFT(5) 
   80#define GU_COLOR_4444           GU_COLOR_SHIFT(6) 
   81#define GU_COLOR_8888           GU_COLOR_SHIFT(7) 
   82#define GU_COLOR_BITS           GU_COLOR_SHIFT(7) 
   84#define GU_NORMAL_SHIFT(n)      ((n)<<5) 
   85#define GU_NORMAL_8BIT          GU_NORMAL_SHIFT(1) 
   86#define GU_NORMAL_16BIT         GU_NORMAL_SHIFT(2) 
   87#define GU_NORMAL_32BITF        GU_NORMAL_SHIFT(3) 
   88#define GU_NORMAL_BITS          GU_NORMAL_SHIFT(3) 
   90#define GU_VERTEX_SHIFT(n)      ((n)<<7) 
   91#define GU_VERTEX_8BIT          GU_VERTEX_SHIFT(1) 
   92#define GU_VERTEX_16BIT         GU_VERTEX_SHIFT(2) 
   93#define GU_VERTEX_32BITF        GU_VERTEX_SHIFT(3) 
   94#define GU_VERTEX_BITS          GU_VERTEX_SHIFT(3) 
   96#define GU_WEIGHT_SHIFT(n)      ((n)<<9) 
   97#define GU_WEIGHT_8BIT          GU_WEIGHT_SHIFT(1) 
   98#define GU_WEIGHT_16BIT         GU_WEIGHT_SHIFT(2) 
   99#define GU_WEIGHT_32BITF        GU_WEIGHT_SHIFT(3) 
  100#define GU_WEIGHT_BITS          GU_WEIGHT_SHIFT(3) 
  102#define GU_INDEX_SHIFT(n)       ((n)<<11) 
  103#define GU_INDEX_8BIT           GU_INDEX_SHIFT(1) 
  104#define GU_INDEX_16BIT          GU_INDEX_SHIFT(2) 
  105#define GU_INDEX_BITS           GU_INDEX_SHIFT(3) 
  107#define GU_WEIGHTS(n)           ((((n)-1)&7)<<14) 
  108#define GU_WEIGHTS_BITS         GU_WEIGHTS(8) 
  109#define GU_VERTICES(n)          ((((n)-1)&7)<<18) 
  110#define GU_VERTICES_BITS        GU_VERTICES(8) 
  112#define GU_TRANSFORM_SHIFT(n)   ((n)<<23) 
  113#define GU_TRANSFORM_3D         GU_TRANSFORM_SHIFT(0) 
  114#define GU_TRANSFORM_2D         GU_TRANSFORM_SHIFT(1) 
  115#define GU_TRANSFORM_BITS       GU_TRANSFORM_SHIFT(1) 
  119#define GU_DISPLAY_OFF          0 
  120#define GU_DISPLAY_ON           1 
  123#define GU_SCR_WIDTH       480 
  124#define GU_SCR_HEIGHT      272 
  125#define GU_SCR_ASPECT      ((float)GU_SCR_WIDTH / (float)GU_SCR_HEIGHT) 
  126#define GU_SCR_OFFSETX     ((4096 - GU_SCR_WIDTH) / 2) 
  127#define GU_SCR_OFFSETY     ((4096 - GU_SCR_HEIGHT) / 2) 
  130#define GU_VRAM_TOP        0x00000000 
  131#define GU_VRAM_WIDTH      512 
  133#define GU_VRAM_BUFSIZE    (GU_VRAM_WIDTH*GU_SCR_HEIGHT*2) 
  134#define GU_VRAM_BP_0       (void *)(GU_VRAM_TOP) 
  135#define GU_VRAM_BP_1       (void *)(GU_VRAM_TOP+GU_VRAM_BUFSIZE) 
  136#define GU_VRAM_BP_2       (void *)(GU_VRAM_TOP+(GU_VRAM_BUFSIZE*2)) 
  138#define GU_VRAM_BUFSIZE32  (GU_VRAM_WIDTH*GU_SCR_HEIGHT*4) 
  139#define GU_VRAM_BP32_0     (void *)(GU_VRAM_TOP) 
  140#define GU_VRAM_BP32_1     (void *)(GU_VRAM_TOP+GU_VRAM_BUFSIZE32) 
  141#define GU_VRAM_BP32_2     (void *)(GU_VRAM_TOP+(GU_VRAM_BUFSIZE32*2)) 
  144#define GU_PSM_5650             (0)  
  145#define GU_PSM_5551             (1)  
  146#define GU_PSM_4444             (2)  
  147#define GU_PSM_8888             (3)  
  150#define GU_PSM_T16              (6)  
  151#define GU_PSM_T32              (7)  
  152#define GU_PSM_DXT1             (8)  
  153#define GU_PSM_DXT3             (9)  
  154#define GU_PSM_DXT5             (10)  
  157#define GU_FILL_FILL    (0) 
  158#define GU_OPEN_FILL    (1) 
  159#define GU_FILL_OPEN    (2) 
  160#define GU_OPEN_OPEN    (3) 
  169#define GU_AND_REVERSE          (2) 
  171#define GU_AND_INVERTED         (4) 
  177#define GU_INVERTED             (10) 
  178#define GU_OR_REVERSE           (11) 
  179#define GU_COPY_INVERTED        (12) 
  180#define GU_OR_INVERTED          (13) 
  185#define GU_NEAREST              (0) 
  187#define GU_NEAREST_MIPMAP_NEAREST (4) 
  188#define GU_LINEAR_MIPMAP_NEAREST (5) 
  189#define GU_NEAREST_MIPMAP_LINEAR (6) 
  190#define GU_LINEAR_MIPMAP_LINEAR (7) 
  193#define GU_TEXTURE_COORDS       (0) 
  194#define GU_TEXTURE_MATRIX       (1) 
  195#define GU_ENVIRONMENT_MAP      (2) 
  198#define GU_TEXTURE_AUTO         (0) 
  199#define GU_TEXTURE_CONST        (1) 
  200#define GU_TEXTURE_SLOPE        (2) 
  203#define GU_POSITION             (0) 
  205#define GU_NORMALIZED_NORMAL    (2) 
  220#define GU_NOTEQUAL             (3) 
  223#define GU_GREATER              (6) 
  227#define GU_COLOR_BUFFER_BIT     (1) 
  228#define GU_STENCIL_BUFFER_BIT   (2) 
  229#define GU_DEPTH_BUFFER_BIT     (4) 
  230#define GU_FAST_CLEAR_BIT       (16) 
  233#define GU_TFX_MODULATE         (0) 
  234#define GU_TFX_DECAL            (1) 
  235#define GU_TFX_BLEND            (2) 
  236#define GU_TFX_REPLACE          (3) 
  237#define GU_TFX_ADD              (4) 
  240#define GU_TCC_RGB              (0) 
  241#define GU_TCC_RGBA             (1) 
  245#define GU_SUBTRACT             (1) 
  246#define GU_REVERSE_SUBTRACT     (2) 
  252#define GU_OTHER_COLOR                (0) 
  253#define GU_ONE_MINUS_OTHER_COLOR      (1) 
  254#define GU_SRC_ALPHA                  (2) 
  255#define GU_ONE_MINUS_SRC_ALPHA        (3) 
  256#define GU_DST_ALPHA                  (4) 
  257#define GU_ONE_MINUS_DST_ALPHA        (5) 
  258#define GU_DOUBLE_SRC_ALPHA           (6) 
  259#define GU_ONE_MINUS_DOUBLE_SRC_ALPHA (7) 
  260#define GU_DOUBLE_DST_ALPHA           (8) 
  261#define GU_ONE_MINUS_DOUBLE_DST_ALPHA (9) 
  263#define GU_SRC_COLOR           (0)  
  264#define GU_ONE_MINUS_SRC_COLOR (1)  
  265#define GU_DST_COLOR           (0)  
  266#define GU_ONE_MINUS_DST_COLOR (1)  
  271#define GU_REPLACE              (2) 
  277#define GU_AMBIENT              (1) 
  278#define GU_DIFFUSE              (2) 
  279#define GU_SPECULAR             (4) 
  280#define GU_AMBIENT_AND_DIFFUSE  (GU_AMBIENT|GU_DIFFUSE) 
  281#define GU_DIFFUSE_AND_SPECULAR (GU_DIFFUSE|GU_SPECULAR) 
  282#define GU_POWERED_DIFFUSE (8) 
  285#define GU_SINGLE_COLOR         (0) 
  286#define GU_SEPARATE_SPECULAR_COLOR (1) 
  289#define GU_DIRECTIONAL          (0) 
  290#define GU_POINTLIGHT           (1) 
  291#define GU_SPOTLIGHT            (2) 
  303#define GU_SYNC_FINISH  (0) 
  304#define GU_SYNC_SIGNAL  (1) 
  305#define GU_SYNC_DONE    (2) 
  306#define GU_SYNC_LIST    (3) 
  307#define GU_SYNC_SEND    (4) 
  310#define GU_SYNC_WAIT    (0) 
  311#define GU_SYNC_NOWAIT  (1) 
  314#define GU_SYNC_WHAT_DONE (0) 
  315#define GU_SYNC_WHAT_QUEUED (1) 
  316#define GU_SYNC_WHAT_DRAW (2) 
  317#define GU_SYNC_WHAT_STALL (3) 
  318#define GU_SYNC_WHAT_CANCEL (4) 
  321#define GU_CALL_NORMAL (0) 
  322#define GU_CALL_SIGNAL (1) 
  325#define GU_SIGNAL_WAIT (1) 
  326#define GU_SIGNAL_NOWAIT (2) 
  327#define GU_SIGNAL_PAUSE (3) 
  330#define GU_CALLBACK_SIGNAL      (1) 
  331#define GU_CALLBACK_FINISH      (4) 
  334#define GU_BEHAVIOR_SUSPEND (1) 
  335#define GU_BEHAVIOR_CONTINUE (2) 
  338#define GU_BREAK_PAUSE (0) 
  339#define GU_BREAK_CANCEL (1) 
  342#define GU_ABGR(a,b,g,r)        (((a) << 24)|((b) << 16)|((g) << 8)|(r)) 
  343#define GU_ARGB(a,r,g,b)        GU_ABGR((a),(b),(g),(r)) 
  344#define GU_RGBA(r,g,b,a)        GU_ARGB((a),(r),(g),(b)) 
  347#define GU_COLOR(r,g,b,a)       GU_RGBA((u32)((r) * 255.0f),(u32)((g) * 255.0f),(u32)((b) * 255.0f),(u32)((a) * 255.0f)) 
  461void sceGuFog(
float near, 
float far, 
unsigned int color);
 
  759void sceGuDrawArray(
int prim, 
int vtype, 
int count, 
const void* indices, 
const void* vertices);
 
  780void sceGuBeginObject(
int vtype, 
int count, 
const void* indices, 
const void* vertices);
 
  887void sceGuLightAtt(
int light, 
float atten0, 
float atten1, 
float atten2);
 
 1005void sceGuColorFunc(
int func, 
unsigned int color, 
unsigned int mask);
 
 1088void sceGuBlendFunc(
int op, 
int src, 
int dest, 
unsigned int srcfix, 
unsigned int destfix);
 
 1095void sceGuModelColor(
unsigned int emissive, 
unsigned int ambient, 
unsigned int diffuse, 
unsigned int specular);
 
 1229void sceGuCopyImage(
int psm, 
int sx, 
int sy, 
int width, 
int height, 
int srcw, 
void* src, 
int dx, 
int dy, 
int destw, 
void* dest);
 
 1312void sceGuTexImage(
int mipmap, 
int width, 
int height, 
int tbw, 
const void* tbp);
 
 1357void sceGuTexMode(
int tpsm, 
int maxmips, 
int mc, 
int swizzle);
 
 1441void sceGuClutMode(
unsigned int cpsm, 
unsigned int shift, 
unsigned int mask, 
unsigned int csa);
 
 1494void sceGuDrawBezier(
int vtype, 
int ucount, 
int vcount, 
const void* indices, 
const void* vertices);
 
 1518void sceGuDrawSpline(
int vtype, 
int ucount, 
int vcount, 
int uedge, 
int vedge, 
const void* indices, 
const void* vertices);
 
 1574void sceGuDrawArrayN(
int primitive_type, 
int vertex_type, 
int vcount, 
int primcount, 
const void* indices, 
const void* vertices);
 
 1660#if defined(__cplusplus) 
void sceGuSpecular(float power)
Set the specular power for the material.
Definition sceGuSpecular.c:11
 
void sceGuDispBuffer(int width, int height, void *dispbp, int dispbw)
Set display buffer parameters.
Definition sceGuDispBuffer.c:14
 
void sceGuFog(float near, float far, unsigned int color)
Definition sceGuFog.c:11
 
void sceGuTexProjMapMode(int mode)
Set texture projection-map mode.
Definition sceGuTexProjMapMode.c:11
 
void sceGuTexScale(float u, float v)
Set texture scale.
Definition sceGuTexScale.c:11
 
void sceGuDepthRange(int near, int far)
Set which range to use for depth calculations.
Definition sceGuDepthRange.c:11
 
void * sceGuSwapBuffers(void)
Swap display and draw buffer.
Definition sceGuSwapBuffers.c:14
 
void sceGuClearStencil(unsigned int stencil)
Set the current stencil clear value.
Definition sceGuClearStencil.c:11
 
int sceGuInit(void)
Initalize the GU system.
Definition sceGuInit.c:310
 
void sceGuSetMatrix(int type, const ScePspFMatrix4 *matrix)
Set transform matrices.
Definition sceGuSetMatrix.c:11
 
int sceGuFinishId(unsigned int id)
Finish current display list and go back to the parent context, sending argument id for the finish cal...
Definition sceGuFinishId.c:13
 
void sceGuPatchDivide(unsigned int ulevel, unsigned int vlevel)
Set dividing for patches (beziers and splines)
Definition sceGuPatchDivide.c:11
 
void sceGuLogicalOp(int op)
Set color logical operation.
Definition sceGuLogicalOp.c:11
 
void sceGuClutLoad(int num_blocks, const void *cbp)
Upload CLUT (Color Lookup Table)
Definition sceGuClutLoad.c:11
 
void sceGuDisable(int state)
Disable GE state.
Definition sceGuDisable.c:11
 
void sceGuPatchPrim(int prim)
Set primitive for patches (beziers and splines)
Definition sceGuPatchPrim.c:11
 
int sceGuGetStatus(int state)
Get if state is currently enabled or disabled.
Definition sceGuGetStatus.c:11
 
void sceGuBeginObject(int vtype, int count, const void *indices, const void *vertices)
Begin conditional rendering of object.
Definition sceGuBeginObject.c:11
 
void sceGuStencilFunc(int func, int ref, int mask)
Set stencil function and reference value for stencil testing.
Definition sceGuStencilFunc.c:11
 
void * sceGuGetMemory(int size)
Allocate memory on the current display list for temporary storage.
Definition sceGuGetMemory.c:14
 
void sceGuDrawBezier(int vtype, int ucount, int vcount, const void *indices, const void *vertices)
Draw bezier surface.
Definition sceGuDrawBezier.c:11
 
void sceGuViewport(int cx, int cy, int width, int height)
Set current viewport.
Definition sceGuViewport.c:11
 
int sceGuSync(int mode, int what)
Wait until display list has finished executing.
Definition sceGuSync.c:14
 
void sceGuMaterial(int mode, int color)
Definition sceGuMaterial.c:11
 
void sceGuDrawBuffer(int psm, void *fbp, int fbw)
Set draw buffer parameters (and store in context for buffer-swap)
Definition sceGuDrawBuffer.c:11
 
void sceGuTexFlush(void)
Flush texture page-cache.
Definition sceGuTexFlush.c:11
 
void sceGuTerm(void)
Shutdown the GU system.
Definition sceGuTerm.c:14
 
int sceGuFinish(void)
Finish current display list and go back to the parent context.
Definition sceGuFinish.c:11
 
void sceGuTexMapMode(int mode, unsigned int lu, unsigned int lv)
Set the texture-mapping mode.
Definition sceGuTexMapMode.c:11
 
void sceGuScissor(int x, int y, int w, int h)
Set what to scissor within the current viewport.
Definition sceGuScissor.c:11
 
void sceGuDepthMask(int mask)
Mask depth buffer writes.
Definition sceGuDepthMask.c:11
 
void sceGuMorphWeight(int index, float weight)
Specify morph weight entry.
Definition sceGuMorphWeight.c:11
 
void sceGuFrontFace(int order)
Set the current face-order (for culling)
Definition sceGuFrontFace.c:11
 
void * guGetStaticVramBuffer(unsigned int width, unsigned int height, unsigned int psm)
Allocate a draw buffer in vram.
Definition vram.c:37
 
void sceGuModelColor(unsigned int emissive, unsigned int ambient, unsigned int diffuse, unsigned int specular)
Definition sceGuModelColor.c:11
 
void guSwapBuffersBehaviour(int behaviour)
Set how the display should be set.
Definition sceGuSwapBuffers.c:38
 
void sceGuTexSync()
Synchronize rendering pipeline with image upload.
Definition sceGuTexSync.c:11
 
void sceGuTexFilter(int min, int mag)
Set how the texture is filtered.
Definition sceGuTexFilter.c:11
 
int sceGuCheckList(void)
Check how large the current display-list is.
Definition sceGuCheckList.c:11
 
void sceGuLightMode(int mode)
Set light mode.
Definition sceGuLightMode.c:11
 
void sceGuClutMode(unsigned int cpsm, unsigned int shift, unsigned int mask, unsigned int csa)
Set current CLUT mode.
Definition sceGuClutMode.c:11
 
void sceGuTexFunc(int tfx, int tcc)
Set how textures are applied.
Definition sceGuTexFunc.c:11
 
void sceGuBoneMatrix(unsigned int index, const ScePspFMatrix4 *matrix)
Specify skinning matrix entry.
Definition sceGuBoneMatrix.c:11
 
int sceGuContinue(void)
Continue the display list.
Definition sceGuContinue.c:11
 
void sceGuLight(int light, int type, int components, const ScePspFVector3 *position)
Set light parameters.
Definition sceGuLight.c:15
 
void sceGuCopyImage(int psm, int sx, int sy, int width, int height, int srcw, void *src, int dx, int dy, int destw, void *dest)
Image transfer using the GE.
Definition sceGuCopyImage.c:11
 
void sceGuDepthOffset(unsigned int offset)
Definition sceGuDepthOffset.c:11
 
void sceGuDrawArray(int prim, int vtype, int count, const void *indices, const void *vertices)
Draw array of vertices forming primitives.
Definition sceGuDrawArray.c:11
 
void sceGuLightAtt(int light, float atten0, float atten1, float atten2)
Set light attenuation.
Definition sceGuLightAtt.c:11
 
int sceGuStart(int ctype, void *list)
Start filling a new display-context.
Definition sceGuStart.c:15
 
void sceGuTexEnvColor(unsigned int color)
Specify the texture environment color.
Definition sceGuTexEnvColor.c:11
 
void sceGuSetAllStatus(int status)
Set the status on all 22 available states.
Definition sceGuSetAllStatus.c:11
 
void sceGuBlendFunc(int op, int src, int dest, unsigned int srcfix, unsigned int destfix)
Set the blending-mode.
Definition sceGuBlendFunc.c:11
 
void sceGuSetStatus(int state, int status)
Enable or disable GE state.
Definition sceGuSetStatus.c:11
 
void sceGuColorMaterial(int components)
Set which color components that the material will receive.
Definition sceGuColorMaterial.c:11
 
int sceGuDisplay(int state)
Turn display on or off.
Definition sceGuDisplay.c:14
 
void sceGuClearDepth(unsigned int depth)
Set the current clear-depth.
Definition sceGuClearDepth.c:11
 
void * sceGuSetCallback(int signal, void(*callback)(int))
Setup signal handler.
Definition sceGuSetCallback.c:11
 
void * guGetStaticVramTexture(unsigned int width, unsigned int height, unsigned int psm)
Allocate a texture in vram.
Definition vram.c:47
 
void sceGuPatchFrontFace(unsigned int mode)
Set front face for patches (beziers and splines)
Definition sceGuPatchFrontFace.c:11
 
void sceGuAmbient(unsigned int color)
Set the ambient light color.
Definition sceGuAmbient.c:11
 
void sceGuDepthBuffer(void *zbp, int zbw)
Set depth buffer parameters.
Definition sceGuDepthBuffer.c:11
 
int sceGuGetAllStatus(void)
Query status on all 22 available states.
Definition sceGuGetAllStatus.c:11
 
void sceGuDrawArrayN(int primitive_type, int vertex_type, int vcount, int primcount, const void *indices, const void *vertices)
Draw an array of primitives.
Definition sceGuDrawArrayN.c:11
 
void sceGuPixelMask(unsigned int mask)
Definition sceGuPixelMask.c:11
 
void sceGuColor(unsigned int color)
Set current primitive color.
Definition sceGuColor.c:11
 
void sceGuAlphaFunc(int func, int value, int mask)
Set the alpha test parameters.
Definition sceGuAlphaFunc.c:11
 
int sceGuSendList(int mode, const void *list, PspGeContext *context)
Send a list to the GE directly.
Definition sceGuSendList.c:14
 
void sceGuDepthFunc(int function)
Select which depth-test function to use.
Definition sceGuDepthFunc.c:11
 
void sceGuTexOffset(float u, float v)
Set texture offset.
Definition sceGuTexOffset.c:11
 
void sceGuDrawSpline(int vtype, int ucount, int vcount, int uedge, int vedge, const void *indices, const void *vertices)
Definition sceGuDrawSpline.c:11
 
void sceGuSendCommandi(int cmd, int argument)
Send raw command to the GE.
Definition sceGuSendCommandi.c:11
 
int sceGuBreak(int mode)
Break the display list.
Definition sceGuBreak.c:11
 
int sceGuCallList(const void *list)
Call previously generated display-list.
Definition sceGuCallList.c:11
 
void sceGuDrawBufferList(int psm, void *fbp, int fbw)
Set draw buffer directly, not storing parameters in the context.
Definition sceGuDrawBufferList.c:11
 
void sceGuLightSpot(int light, const ScePspFVector3 *direction, float exponent, float cutoff)
Set spotlight parameters.
Definition sceGuLightSpot.c:11
 
void sceGuCallMode(int mode)
Set wether to use stack-based calls or signals to handle execution of called lists.
Definition sceGuCallMode.c:11
 
void sceGuLightColor(int light, int component, unsigned int color)
Set light color.
Definition sceGuLightColor.c:11
 
void sceGuEnable(int state)
Enable GE state.
Definition sceGuEnable.c:11
 
void sceGuSignal(int mode, int id)
Trigger signal to call code from the command stream.
Definition sceGuSignal.c:11
 
int guGetDisplayState()
Get state of display.
Definition sceGuDisplay.c:31
 
void sceGuClear(int flags)
Clear current drawbuffer.
Definition sceGuClear.c:11
 
void sceGuTexMode(int tpsm, int maxmips, int mc, int swizzle)
Set texture-mode parameters.
Definition sceGuTexMode.c:11
 
void sceGuStencilOp(int fail, int zfail, int zpass)
Set the stencil test actions.
Definition sceGuStencilOp.c:11
 
int sceGuEndObject(void)
End conditional rendering of object.
Definition sceGuEndObject.c:13
 
void sceGuColorFunc(int func, unsigned int color, unsigned int mask)
Set the color test function.
Definition sceGuColorFunc.c:11
 
void sceGuAmbientColor(unsigned int color)
Set the ambient color.
Definition sceGuAmbientColor.c:11
 
void sceGuTexLevelMode(unsigned int mode, float bias)
Set texture-level mode (mipmapping)
Definition sceGuTexLevelMode.c:13
 
void sceGuTexSlope(float slope)
Definition sceGuTexSlope.c:11
 
void sceGuOffset(unsigned int x, unsigned int y)
Set virtual coordinate offset.
Definition sceGuOffset.c:11
 
void sceGuTexImage(int mipmap, int width, int height, int tbw, const void *tbp)
Set current texturemap.
Definition sceGuTexImage.c:16
 
void guSwapBuffersCallback(GuSwapBuffersCallback callback)
Set a buffer swap callback to allow for more advanced buffer methods without hacking the library.
Definition sceGuSwapBuffers.c:43
 
void sceGuClearColor(unsigned int color)
Set the current clear-color.
Definition sceGuClearColor.c:11
 
void sceGuSetDither(const ScePspIMatrix4 *matrix)
Set ordered pixel dither matrix.
Definition sceGuSetDither.c:11
 
void sceGuShadeModel(int mode)
Set how primitives are shaded.
Definition sceGuShadeModel.c:11
 
void sceGuSendCommandf(int cmd, float argument)
Send raw float-command to the GE.
Definition sceGuSendCommandf.c:11
 
void sceGuTexWrap(int u, int v)
Set if the texture should repeat or clamp.
Definition sceGuTexWrap.c:11
 
void(* GuSwapBuffersCallback)(void **display, void **render)
Definition pspgu.h:349
 
Stores the state of the GE.
Definition pspge.h:23
 
Definition psptypes.h:301
 
Definition psptypes.h:183
 
Definition psptypes.h:287