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PSPSDK 2025-10-12
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#include <gu/guInternal.h>

Data Fields | |
| GuDisplayList | list |
| int | scissor_enable |
| int | scissor_start [2] |
| int | scissor_end [2] |
| int | near_plane |
| int | far_plane |
| int | depth_offset |
| int | fragment_2x |
| int | texture_function |
| int | texture_proj_map_mode |
| int | texture_map_mode |
| int | sprite_mode [4] |
| unsigned int | clear_color |
| unsigned int | clear_stencil |
| unsigned int | clear_depth |
| int | texture_mode |
| unsigned int GuContext::clear_color |
Referenced by sceGuClear(), and sceGuClearColor().
| unsigned int GuContext::clear_depth |
Referenced by sceGuClear(), and sceGuClearDepth().
| unsigned int GuContext::clear_stencil |
Referenced by sceGuClear(), and sceGuClearStencil().
| int GuContext::depth_offset |
Referenced by sceGuDepthOffset(), and sceGuDepthRange().
| int GuContext::far_plane |
Referenced by sceGuDepthOffset(), and sceGuDepthRange().
| int GuContext::fragment_2x |
Referenced by sceGuDisable(), sceGuEnable(), and sceGuTexFunc().
| GuDisplayList GuContext::list |
Referenced by sceGuFinishId(), and sceGuStart().
| int GuContext::near_plane |
Referenced by sceGuDepthOffset(), and sceGuDepthRange().
| int GuContext::scissor_enable |
Referenced by sceGuDisable(), sceGuEnable(), and sceGuScissor().
| int GuContext::scissor_end[2] |
Referenced by sceGuEnable(), and sceGuScissor().
| int GuContext::scissor_start[2] |
Referenced by sceGuEnable(), and sceGuScissor().
| int GuContext::sprite_mode[4] |
| int GuContext::texture_function |
Referenced by sceGuDisable(), sceGuEnable(), and sceGuTexFunc().
| int GuContext::texture_map_mode |
Referenced by sceGuTexMapMode(), and sceGuTexProjMapMode().
| int GuContext::texture_mode |
Referenced by sceGuTexMode().
| int GuContext::texture_proj_map_mode |
Referenced by sceGuTexMapMode(), and sceGuTexProjMapMode().