PSPSDK 1.0+beta2
GuContext Struct Reference

#include <gu/guInternal.h>

Collaboration diagram for GuContext:

Data Fields

GuDisplayList list
 
int scissor_enable
 
int scissor_start [2]
 
int scissor_end [2]
 
int near_plane
 
int far_plane
 
int depth_offset
 
int fragment_2x
 
int texture_function
 
int texture_proj_map_mode
 
int texture_map_mode
 
int sprite_mode [4]
 
unsigned int clear_color
 
unsigned int clear_stencil
 
unsigned int clear_depth
 
int texture_mode
 

Field Documentation

◆ clear_color

unsigned int GuContext::clear_color

◆ clear_depth

unsigned int GuContext::clear_depth

◆ clear_stencil

unsigned int GuContext::clear_stencil

◆ depth_offset

int GuContext::depth_offset

◆ far_plane

int GuContext::far_plane

◆ fragment_2x

int GuContext::fragment_2x

◆ list

GuDisplayList GuContext::list

◆ near_plane

int GuContext::near_plane

◆ scissor_enable

int GuContext::scissor_enable

◆ scissor_end

int GuContext::scissor_end[2]

◆ scissor_start

int GuContext::scissor_start[2]

◆ sprite_mode

int GuContext::sprite_mode[4]

Referenced by resetValues().

◆ texture_function

int GuContext::texture_function

◆ texture_map_mode

int GuContext::texture_map_mode

◆ texture_mode

int GuContext::texture_mode

Referenced by resetValues(), and sceGuTexMode().

◆ texture_proj_map_mode

int GuContext::texture_proj_map_mode

The documentation for this struct was generated from the following file: