PSPSDK 2024-10-31
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#include <gu/guInternal.h>
Referenced by resetValues(), sceGuClear(), and sceGuClearColor().
Referenced by resetValues(), sceGuClear(), and sceGuClearDepth().
Referenced by resetValues(), sceGuClear(), and sceGuClearStencil().
int GuContext::depth_offset |
Referenced by resetValues(), sceGuDepthOffset(), and sceGuDepthRange().
int GuContext::far_plane |
Referenced by resetValues(), sceGuDepthOffset(), and sceGuDepthRange().
int GuContext::fragment_2x |
Referenced by resetValues(), sceGuDisable(), sceGuEnable(), and sceGuTexFunc().
GuDisplayList GuContext::list |
Referenced by sceGuFinish(), sceGuFinishId(), and sceGuStart().
int GuContext::near_plane |
Referenced by resetValues(), sceGuDepthOffset(), and sceGuDepthRange().
int GuContext::scissor_enable |
Referenced by resetValues(), sceGuDisable(), sceGuEnable(), and sceGuScissor().
int GuContext::scissor_end[2] |
Referenced by resetValues(), sceGuEnable(), and sceGuScissor().
int GuContext::scissor_start[2] |
Referenced by resetValues(), sceGuEnable(), and sceGuScissor().
int GuContext::sprite_mode[4] |
Referenced by resetValues().
int GuContext::texture_function |
Referenced by resetValues(), sceGuDisable(), sceGuEnable(), and sceGuTexFunc().
int GuContext::texture_map_mode |
Referenced by resetValues(), sceGuTexMapMode(), and sceGuTexProjMapMode().
int GuContext::texture_mode |
Referenced by resetValues(), and sceGuTexMode().
int GuContext::texture_proj_map_mode |
Referenced by resetValues(), sceGuTexMapMode(), and sceGuTexProjMapMode().