| 
    PSPSDK 2025-10-12
    
   | 
 
#include <gu/guInternal.h>

Data Fields | |
| GuDisplayList | list | 
| int | scissor_enable | 
| int | scissor_start [2] | 
| int | scissor_end [2] | 
| int | near_plane | 
| int | far_plane | 
| int | depth_offset | 
| int | fragment_2x | 
| int | texture_function | 
| int | texture_proj_map_mode | 
| int | texture_map_mode | 
| int | sprite_mode [4] | 
| unsigned int | clear_color | 
| unsigned int | clear_stencil | 
| unsigned int | clear_depth | 
| int | texture_mode | 
| unsigned int GuContext::clear_color | 
Referenced by sceGuClear(), and sceGuClearColor().
| unsigned int GuContext::clear_depth | 
Referenced by sceGuClear(), and sceGuClearDepth().
| unsigned int GuContext::clear_stencil | 
Referenced by sceGuClear(), and sceGuClearStencil().
| int GuContext::depth_offset | 
Referenced by sceGuDepthOffset(), and sceGuDepthRange().
| int GuContext::far_plane | 
Referenced by sceGuDepthOffset(), and sceGuDepthRange().
| int GuContext::fragment_2x | 
Referenced by sceGuDisable(), sceGuEnable(), and sceGuTexFunc().
| GuDisplayList GuContext::list | 
Referenced by sceGuFinishId(), and sceGuStart().
| int GuContext::near_plane | 
Referenced by sceGuDepthOffset(), and sceGuDepthRange().
| int GuContext::scissor_enable | 
Referenced by sceGuDisable(), sceGuEnable(), and sceGuScissor().
| int GuContext::scissor_end[2] | 
Referenced by sceGuEnable(), and sceGuScissor().
| int GuContext::scissor_start[2] | 
Referenced by sceGuEnable(), and sceGuScissor().
| int GuContext::sprite_mode[4] | 
| int GuContext::texture_function | 
Referenced by sceGuDisable(), sceGuEnable(), and sceGuTexFunc().
| int GuContext::texture_map_mode | 
Referenced by sceGuTexMapMode(), and sceGuTexProjMapMode().
| int GuContext::texture_mode | 
Referenced by sceGuTexMode().
| int GuContext::texture_proj_map_mode | 
Referenced by sceGuTexMapMode(), and sceGuTexProjMapMode().