PSPSDK 2024-10-31
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Go to the source code of this file.
Data Structures | |
struct | psp_audio_channelinfo |
Macros | |
#define | PSP_NUM_AUDIO_CHANNELS 4 |
#define | PSP_NUM_AUDIO_SAMPLES 1024 |
This is the number of frames you can update per callback, a frame being 1 sample for mono, 2 samples for stereo etc. | |
#define | PSP_VOLUME_MAX 0x8000 |
Typedefs | |
typedef void(* | pspAudioCallback_t) (void *buf, unsigned int reqn, void *pdata) |
typedef int(* | pspAudioThreadfunc_t) (int args, void *argp) |
Functions | |
int | pspAudioInit () |
void | pspAudioEndPre () |
void | pspAudioEnd () |
void | pspAudioSetVolume (int channel, int left, int right) |
void | pspAudioSetChannelCallback (int channel, pspAudioCallback_t callback, void *pdata) |
int | pspAudioOutBlocking (unsigned int channel, unsigned int vol1, unsigned int vol2, void *buf) |
#define PSP_NUM_AUDIO_CHANNELS 4 |
#define PSP_NUM_AUDIO_SAMPLES 1024 |
This is the number of frames you can update per callback, a frame being 1 sample for mono, 2 samples for stereo etc.
#define PSP_VOLUME_MAX 0x8000 |
void pspAudioEnd | ( | ) |
void pspAudioEndPre | ( | ) |
int pspAudioInit | ( | ) |
References psp_audio_channelinfo::callback, psp_audio_channelinfo::handle, i, NULL, psp_audio_channelinfo::pdata, PSP_NUM_AUDIO_CHANNELS, PSP_NUM_AUDIO_SAMPLES, PSP_VOLUME_MAX, sceAudioChRelease(), sceAudioChReserve(), sceKernelCreateThread(), sceKernelDeleteThread(), sceKernelStartThread(), psp_audio_channelinfo::threadhandle, psp_audio_channelinfo::volumeleft, and psp_audio_channelinfo::volumeright.
References PSP_NUM_AUDIO_CHANNELS, PSP_VOLUME_MAX, and sceAudioOutputPannedBlocking().
void pspAudioSetChannelCallback | ( | int | channel, |
pspAudioCallback_t | callback, | ||
void * | pdata | ||
) |
References psp_audio_channelinfo::callback, and psp_audio_channelinfo::pdata.
References psp_audio_channelinfo::volumeleft, and psp_audio_channelinfo::volumeright.