Structure to hold the parameters for the sceUtilitySavedataInitStart function.
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#include <utility/psputility_savedata.h>
Structure to hold the parameters for the sceUtilitySavedataInitStart function.
◆ abortStatus
int SceUtilitySavedataParam::abortStatus |
◆ base
◆ bind
int SceUtilitySavedataParam::bind |
◆ dataBuf
void* SceUtilitySavedataParam::dataBuf |
pointer to a buffer that will contain data file unencrypted data
◆ dataBufSize
SceSize SceUtilitySavedataParam::dataBufSize |
size of allocated space to dataBuf
◆ dataSize
SceSize SceUtilitySavedataParam::dataSize |
◆ fileName
char SceUtilitySavedataParam::fileName[13] |
fileName: name of the data file of the game for example DATA.BIN
◆ focus
◆ gameName
char SceUtilitySavedataParam::gameName[13] |
gameName: name used from the game for saves, equal for all saves
◆ icon0FileData
◆ icon1FileData
◆ mode
◆ msData
◆ msFree
◆ newData
◆ overwrite
int SceUtilitySavedataParam::overwrite |
◆ pic1FileData
◆ reserved
char SceUtilitySavedataParam::reserved[3] |
◆ reserved1
char SceUtilitySavedataParam::reserved1[3] |
◆ saveName
char SceUtilitySavedataParam::saveName[20] |
saveName: name of the particular save, normally a number
◆ saveNameList
char(* SceUtilitySavedataParam::saveNameList)[20] |
saveNameList: used by multiple modes
◆ sfoParam
◆ snd0FileData
◆ utilityData
The documentation for this struct was generated from the following file: