PSPSDK 1.0+beta2
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SceUtilitySavedataParam Struct Reference

Structure to hold the parameters for the sceUtilitySavedataInitStart function. More...

#include <utility/psputility_savedata.h>

Collaboration diagram for SceUtilitySavedataParam:

Data Fields

pspUtilityDialogCommon base
 
PspUtilitySavedataMode mode
 
int bind
 
int overwrite
 
char gameName [13]
 gameName: name used from the game for saves, equal for all saves
 
char reserved [3]
 
char saveName [20]
 saveName: name of the particular save, normally a number
 
char(* saveNameList )[20]
 saveNameList: used by multiple modes
 
char fileName [13]
 fileName: name of the data file of the game for example DATA.BIN
 
char reserved1 [3]
 
voiddataBuf
 pointer to a buffer that will contain data file unencrypted data
 
SceSize dataBufSize
 size of allocated space to dataBuf
 
SceSize dataSize
 
PspUtilitySavedataSFOParam sfoParam
 
PspUtilitySavedataFileData icon0FileData
 
PspUtilitySavedataFileData icon1FileData
 
PspUtilitySavedataFileData pic1FileData
 
PspUtilitySavedataFileData snd0FileData
 
PspUtilitySavedataListSaveNewDatanewData
 Pointer to an PspUtilitySavedataListSaveNewData structure.
 
PspUtilitySavedataFocus focus
 Initial focus for lists.
 
int abortStatus
 
SceUtilitySavedataMsFreeInfomsFree
 
SceUtilitySavedataMsDataInfomsData
 
SceUtilitySavedataUsedDataInfoutilityData
 

Detailed Description

Structure to hold the parameters for the sceUtilitySavedataInitStart function.

Field Documentation

◆ abortStatus

int SceUtilitySavedataParam::abortStatus

◆ base

pspUtilityDialogCommon SceUtilitySavedataParam::base

◆ bind

int SceUtilitySavedataParam::bind

◆ dataBuf

void* SceUtilitySavedataParam::dataBuf

pointer to a buffer that will contain data file unencrypted data

◆ dataBufSize

SceSize SceUtilitySavedataParam::dataBufSize

size of allocated space to dataBuf

◆ dataSize

SceSize SceUtilitySavedataParam::dataSize

◆ fileName

char SceUtilitySavedataParam::fileName[13]

fileName: name of the data file of the game for example DATA.BIN

◆ focus

PspUtilitySavedataFocus SceUtilitySavedataParam::focus

Initial focus for lists.

◆ gameName

char SceUtilitySavedataParam::gameName[13]

gameName: name used from the game for saves, equal for all saves

◆ icon0FileData

PspUtilitySavedataFileData SceUtilitySavedataParam::icon0FileData

◆ icon1FileData

PspUtilitySavedataFileData SceUtilitySavedataParam::icon1FileData

◆ mode

PspUtilitySavedataMode SceUtilitySavedataParam::mode

◆ msData

SceUtilitySavedataMsDataInfo* SceUtilitySavedataParam::msData

◆ msFree

SceUtilitySavedataMsFreeInfo* SceUtilitySavedataParam::msFree

◆ newData

PspUtilitySavedataListSaveNewData* SceUtilitySavedataParam::newData

Pointer to an PspUtilitySavedataListSaveNewData structure.

◆ overwrite

int SceUtilitySavedataParam::overwrite

◆ pic1FileData

PspUtilitySavedataFileData SceUtilitySavedataParam::pic1FileData

◆ reserved

char SceUtilitySavedataParam::reserved[3]

◆ reserved1

char SceUtilitySavedataParam::reserved1[3]

◆ saveName

char SceUtilitySavedataParam::saveName[20]

saveName: name of the particular save, normally a number

◆ saveNameList

char(* SceUtilitySavedataParam::saveNameList)[20]

saveNameList: used by multiple modes

◆ sfoParam

PspUtilitySavedataSFOParam SceUtilitySavedataParam::sfoParam

◆ snd0FileData

PspUtilitySavedataFileData SceUtilitySavedataParam::snd0FileData

◆ utilityData

SceUtilitySavedataUsedDataInfo* SceUtilitySavedataParam::utilityData

The documentation for this struct was generated from the following file: