PSPSDK 2026-10-17
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SceUtilitySavedataParam Struct Reference

Structure to hold the parameters for the sceUtilitySavedataInitStart function. More...

#include <utility/psputility_savedata.h>

Collaboration diagram for SceUtilitySavedataParam:

Data Fields

pspUtilityDialogCommon base
 
PspUtilitySavedataMode mode
 
int bind
 
int overwrite
 
char gameName [13]
 gameName: name used from the game for saves, equal for all saves
 
char reserved [3]
 
char saveName [20]
 saveName: name of the particular save, normally a number
 
char(* saveNameList )[20]
 saveNameList: used by multiple modes
 
char fileName [13]
 fileName: name of the data file of the game for example DATA.BIN
 
char reserved1 [3]
 
void * dataBuf
 pointer to a buffer that will contain data file unencrypted data
 
SceSize dataBufSize
 size of allocated space to dataBuf
 
SceSize dataSize
 
PspUtilitySavedataSFOParam sfoParam
 
PspUtilitySavedataFileData icon0FileData
 
PspUtilitySavedataFileData icon1FileData
 
PspUtilitySavedataFileData pic1FileData
 
PspUtilitySavedataFileData snd0FileData
 
PspUtilitySavedataListSaveNewData * newData
 Pointer to an PspUtilitySavedataListSaveNewData structure.
 
PspUtilitySavedataFocus focus
 Initial focus for lists.
 
int abortStatus
 
SceUtilitySavedataMsFreeInfo * msFree
 
SceUtilitySavedataMsDataInfo * msData
 
SceUtilitySavedataUsedDataInfo * utilityData
 

Detailed Description

Structure to hold the parameters for the sceUtilitySavedataInitStart function.

Field Documentation

◆ abortStatus

int SceUtilitySavedataParam::abortStatus

◆ base

pspUtilityDialogCommon SceUtilitySavedataParam::base

◆ bind

int SceUtilitySavedataParam::bind

◆ dataBuf

void* SceUtilitySavedataParam::dataBuf

pointer to a buffer that will contain data file unencrypted data

◆ dataBufSize

SceSize SceUtilitySavedataParam::dataBufSize

size of allocated space to dataBuf

◆ dataSize

SceSize SceUtilitySavedataParam::dataSize

◆ fileName

char SceUtilitySavedataParam::fileName[13]

fileName: name of the data file of the game for example DATA.BIN

◆ focus

PspUtilitySavedataFocus SceUtilitySavedataParam::focus

Initial focus for lists.

◆ gameName

char SceUtilitySavedataParam::gameName[13]

gameName: name used from the game for saves, equal for all saves

◆ icon0FileData

PspUtilitySavedataFileData SceUtilitySavedataParam::icon0FileData

◆ icon1FileData

PspUtilitySavedataFileData SceUtilitySavedataParam::icon1FileData

◆ mode

PspUtilitySavedataMode SceUtilitySavedataParam::mode

◆ msData

SceUtilitySavedataMsDataInfo* SceUtilitySavedataParam::msData

◆ msFree

SceUtilitySavedataMsFreeInfo* SceUtilitySavedataParam::msFree

◆ newData

PspUtilitySavedataListSaveNewData* SceUtilitySavedataParam::newData

Pointer to an PspUtilitySavedataListSaveNewData structure.

◆ overwrite

int SceUtilitySavedataParam::overwrite

◆ pic1FileData

PspUtilitySavedataFileData SceUtilitySavedataParam::pic1FileData

◆ reserved

char SceUtilitySavedataParam::reserved[3]

◆ reserved1

char SceUtilitySavedataParam::reserved1[3]

◆ saveName

char SceUtilitySavedataParam::saveName[20]

saveName: name of the particular save, normally a number

◆ saveNameList

char(* SceUtilitySavedataParam::saveNameList)[20]

saveNameList: used by multiple modes

◆ sfoParam

PspUtilitySavedataSFOParam SceUtilitySavedataParam::sfoParam

◆ snd0FileData

PspUtilitySavedataFileData SceUtilitySavedataParam::snd0FileData

◆ utilityData

SceUtilitySavedataUsedDataInfo* SceUtilitySavedataParam::utilityData

The documentation for this struct was generated from the following file: