PSPSDK 2024-12-16
|
#include "guInternal.h"
void* ge_edram_address |
Referenced by sceGuDispBuffer(), sceGuDisplay(), sceGuInit(), and sceGuSwapBuffers().
int ge_list_executed[2] |
Referenced by sceGuGetMemory(), sceGuInit(), sceGuSendList(), sceGuStart(), and sceGuSync().
int gu_call_mode |
Referenced by resetValues(), sceGuCallList(), sceGuCallMode(), sceGuFinish(), and sceGuFinishId().
GuContext gu_contexts[3] |
Referenced by resetValues(), sceGuClear(), sceGuClearColor(), sceGuClearDepth(), sceGuClearStencil(), sceGuDepthOffset(), sceGuDepthRange(), sceGuDisable(), sceGuEnable(), sceGuFinish(), sceGuFinishId(), sceGuScissor(), sceGuStart(), sceGuTexFunc(), sceGuTexMapMode(), sceGuTexMode(), and sceGuTexProjMapMode().
int gu_curr_context |
Referenced by sceGuClear(), sceGuClearColor(), sceGuClearDepth(), sceGuClearStencil(), sceGuDepthOffset(), sceGuDepthRange(), sceGuDisable(), sceGuEnable(), sceGuFinish(), sceGuFinishId(), sceGuGetMemory(), sceGuScissor(), sceGuStart(), sceGuTexFunc(), sceGuTexMapMode(), sceGuTexMode(), and sceGuTexProjMapMode().
Referenced by resetValues(), and sceGuSwapBuffers().
int gu_display_on |
Referenced by guGetDisplayState(), resetValues(), sceGuDispBuffer(), sceGuDisplay(), and sceGuSwapBuffers().
GuDrawBuffer gu_draw_buffer |
Referenced by resetValues(), sceGuClear(), sceGuDepthBuffer(), sceGuDisable(), sceGuDispBuffer(), sceGuDisplay(), sceGuDrawBuffer(), sceGuStart(), and sceGuSwapBuffers().
int gu_init |
Referenced by resetValues(), and sceGuStart().
GuDisplayList* gu_list |
Referenced by sceGuBeginObject(), sceGuCheckList(), sceGuEndObject(), sceGuFinish(), sceGuFinishId(), sceGuGetMemory(), and sceGuStart().
Referenced by sceGuBeginObject(), and sceGuEndObject().
int gu_object_stack_depth |
Referenced by resetValues(), sceGuBeginObject(), and sceGuEndObject().
GuSettings gu_settings |
int gu_states |
Referenced by resetValues(), sceGuDisable(), sceGuEnable(), sceGuGetAllStatus(), and sceGuGetStatus().
GuLightSettings light_settings[4] |
Referenced by sceGuLight(), sceGuLightAtt(), sceGuLightColor(), and sceGuLightSpot().