PSPSDK 2025-07-17
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#include "guInternal.h"
Variables | |
GuContext | gu_contexts [3] |
int | ge_list_executed [2] |
void * | ge_edram_address |
GuSettings | gu_settings |
GuDisplayList * | gu_list |
int | gu_curr_context |
int | gu_init |
int | gu_display_on |
int | gu_call_mode |
int | gu_states |
GuDrawBuffer | gu_draw_buffer |
unsigned int * | gu_object_stack [32] |
int | gu_object_stack_depth |
void* ge_edram_address |
Referenced by sceGuDispBuffer(), sceGuDisplay(), sceGuInit(), and sceGuSwapBuffers().
int ge_list_executed[2] |
Referenced by sceGuGetMemory(), sceGuInit(), sceGuSendList(), sceGuStart(), and sceGuSync().
int gu_call_mode |
Referenced by sceGuCallList(), sceGuCallMode(), and sceGuFinishId().
GuContext gu_contexts[3] |
int gu_curr_context |
Referenced by sceGuClear(), sceGuClearColor(), sceGuClearDepth(), sceGuClearStencil(), sceGuDepthOffset(), sceGuDepthRange(), sceGuDisable(), sceGuEnable(), sceGuEndObject(), sceGuFinishId(), sceGuGetMemory(), sceGuScissor(), sceGuStart(), sceGuTexFunc(), sceGuTexMapMode(), sceGuTexMode(), and sceGuTexProjMapMode().
int gu_display_on |
Referenced by guGetDisplayState(), sceGuDispBuffer(), sceGuDisplay(), and sceGuSwapBuffers().
GuDrawBuffer gu_draw_buffer |
int gu_init |
Referenced by sceGuAlphaFunc(), sceGuAmbient(), sceGuAmbientColor(), sceGuBeginObject(), sceGuBlendFunc(), sceGuBoneMatrix(), sceGuCallList(), sceGuCallMode(), sceGuClear(), sceGuClearColor(), sceGuClearDepth(), sceGuClearStencil(), sceGuClutLoad(), sceGuClutMode(), sceGuColor(), sceGuColorFunc(), sceGuColorMaterial(), sceGuContinue(), sceGuCopyImage(), sceGuDepthBuffer(), sceGuDepthFunc(), sceGuDepthMask(), sceGuDepthOffset(), sceGuDepthRange(), sceGuDisable(), sceGuDispBuffer(), sceGuDisplay(), sceGuDrawArray(), sceGuDrawArrayN(), sceGuDrawBezier(), sceGuDrawBuffer(), sceGuDrawBufferList(), sceGuDrawSpline(), sceGuEnable(), sceGuEndObject(), sceGuFinishId(), sceGuFog(), sceGuFrontFace(), sceGuInit(), sceGuLight(), sceGuLightAtt(), sceGuLightColor(), sceGuLightMode(), sceGuLightSpot(), sceGuLogicalOp(), sceGuMaterial(), sceGuModelColor(), sceGuMorphWeight(), sceGuOffset(), sceGuPatchDivide(), sceGuPatchFrontFace(), sceGuPatchPrim(), sceGuPixelMask(), sceGuScissor(), sceGuSendCommandf(), sceGuSendCommandi(), sceGuSendList(), sceGuSetAllStatus(), sceGuSetCallback(), sceGuSetDither(), sceGuSetMatrix(), sceGuSetStatus(), sceGuShadeModel(), sceGuSignal(), sceGuSpecular(), sceGuStart(), sceGuStencilFunc(), sceGuStencilOp(), sceGuSwapBuffers(), sceGuSync(), sceGuTerm(), sceGuTexEnvColor(), sceGuTexFilter(), sceGuTexFlush(), sceGuTexFunc(), sceGuTexImage(), sceGuTexLevelMode(), sceGuTexMapMode(), sceGuTexMode(), sceGuTexOffset(), sceGuTexProjMapMode(), sceGuTexScale(), sceGuTexSlope(), sceGuTexSync(), sceGuTexWrap(), and sceGuViewport().
GuDisplayList* gu_list |
Referenced by sceGuBeginObject(), sceGuCheckList(), sceGuEndObject(), sceGuFinishId(), sceGuGetMemory(), and sceGuStart().
unsigned int* gu_object_stack[32] |
Referenced by sceGuBeginObject(), and sceGuEndObject().
int gu_object_stack_depth |
Referenced by sceGuBeginObject(), and sceGuEndObject().
GuSettings gu_settings |
Referenced by guSwapBuffersBehaviour(), guSwapBuffersCallback(), sceGuInit(), sceGuSendList(), sceGuSetCallback(), sceGuStart(), sceGuSwapBuffers(), and sceGuTerm().
int gu_states |
Referenced by sceGuDisable(), sceGuEnable(), sceGuGetAllStatus(), and sceGuGetStatus().