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◆ GuCallback
◆ callbackFin()
◆ callbackSig()
◆ resetValues()
References GuContext::clear_color, GuContext::clear_depth, GuContext::clear_stencil, GuDrawBuffer::depth_buffer, GuContext::depth_offset, GuDrawBuffer::depth_width, GuDrawBuffer::disp_buffer, GuContext::far_plane, GuSettings::fin, GuContext::fragment_2x, GuDrawBuffer::frame_buffer, GuDrawBuffer::frame_width, gu_call_mode, gu_contexts, gu_current_frame, gu_display_on, gu_draw_buffer, gu_init, gu_object_stack_depth, gu_settings, gu_states, GuDrawBuffer::height, i, GuContext::near_plane, GuDrawBuffer::pixel_size, GuContext::scissor_enable, GuContext::scissor_end, GuContext::scissor_start, GuSettings::sig, GuContext::sprite_mode, GuContext::texture_function, GuContext::texture_map_mode, GuContext::texture_mode, GuContext::texture_proj_map_mode, and GuDrawBuffer::width.
Referenced by sceGuInit().
◆ ge_edram_address
◆ ge_list_executed
◆ gu_call_mode
◆ gu_contexts
Referenced by resetValues(), sceGuClear(), sceGuClearColor(), sceGuClearDepth(), sceGuClearStencil(), sceGuDepthOffset(), sceGuDepthRange(), sceGuDisable(), sceGuEnable(), sceGuFinish(), sceGuFinishId(), sceGuScissor(), sceGuStart(), sceGuTexFunc(), sceGuTexMapMode(), sceGuTexMode(), and sceGuTexProjMapMode().
◆ gu_curr_context
Referenced by sceGuClear(), sceGuClearColor(), sceGuClearDepth(), sceGuClearStencil(), sceGuDepthOffset(), sceGuDepthRange(), sceGuDisable(), sceGuEnable(), sceGuFinish(), sceGuFinishId(), sceGuGetMemory(), sceGuScissor(), sceGuStart(), sceGuTexFunc(), sceGuTexMapMode(), sceGuTexMode(), and sceGuTexProjMapMode().
◆ gu_current_frame
◆ gu_display_on
◆ gu_draw_buffer
◆ gu_init
◆ gu_list
◆ gu_object_stack
◆ gu_object_stack_depth
int gu_object_stack_depth |
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◆ gu_settings
◆ gu_states
◆ light_settings